![]() ![]() Performance looks good: Autodesk tells us that the software can handle meshes of 1-2 billion polys without requiring a “horribly high-spec” machine.Įdit, clean, retopologise and decimate the mesh Memento accepts point cloud scan data from structured light or laser scanners or users can upload sets of photos of an object or environment and reconstruct it by photogrammetry.Īlthough the software itself is installed on the desktop, processing is done in the cloud.Īutodesk tells us that this is partly to cut processing times – getting the final model typically takes “one to three hours” – and partly due to a design philosophy that aims to migrate as much functionality as possible online.Ĭurrently, users can upload up to 250 source photos, although Autodesk aims to remove the limit entirely. Once a 3D model has been generated, users can clean up the mesh using a fairly standard set of tools: operations include slicing the mesh or marquee selecting and deleting geometry, filling holes and smoothing. ![]() Mesh decimation is a simple slider-based system – Autodesk’s intention has been to make the process as streamlined as possible for less 3D-savvy users – although there are some manual retopology tools.Įxport in standard file formats or for 3D printing Once cleaned up, a mesh can be exported in OBJ, FBX, STL or ReCap’s native file format. ![]() ![]() FBX export includes the source camera positions, enabling artists to reproject textures onto the mesh inside 3D software. ![]()
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